Skills
Curiosity, creating imaginative solutions to everyday problems
Materials
Print-outs of story templates, colored pencils and colored markers, imagination, pencils, erasers
Ages
For Ages 6-8
In this game, children see pictures of some of the Jakers! characters in a bit of "hot
water". It's up to the children to figure out what they should do next!
Print out copies of the four different scenarios so that each child gets to choose the one
(or more) that he or she would like to complete.
Curiosity, creating imaginative solutions to everyday problems
Materials
Print-outs of story templates, colored pencils and colored markers, imagination, pencils, erasers
Ages
For Ages 6-8
Tell the children they are going to have the opportunity to help out some of their Jakers! friends who have gotten in a bit of trouble. Show them one of the print-outs and ask them what they see, to make sure they understand what is going on in the illustration.
Brainstorm with the children what they think should happen next. Encourage all the children to participate and don't allow any negative comments, even if one child thinks another child's idea is a bad one. Anything and everything goes in a brainstorming session, from the most practical ideas to the most fantastic. When children have finished explaining what they think should happen next in the example, let them choose the printout they would like to complete. They may choose one or more than one, as time allows.
The Four Scenarios
-
Piggley was told not to eat the fresh baked pie, but couldn't resist. Now what?
Download PDF (approx 150k) -
Ferny accidentally loses his dad's best watch. What should he do?
Download PDF (approx 150k) -
The boys want to pretend there is a banshee in the barn, but Dannan is afraid. What
do you think she should do?
Download PDF (approx 150k) -
Ferny wants to study, but Piggley wants to play. What happens next?
Download PDF (approx 150k)
Continuation sheets
Download PDF (approx 100k)